CGD Logo


Interactive Systems Studio

What we offer

As an Open Innovation studio we provide technical and creative consultancy as well as proof of concept development for internal and external partners liaising with Marine Institute, Cognition Institute, and Sustainable Earth Institute.

Our interdisciplinary team have developed prototypes to support funding applications, collaborative research bids, research impact dissemination and industry engagement trading through Enterprise Solutions. We can also refer clients to our graduate start up companies through the Plymouth Universty Formation zone or to project teams on our undergraduate programme as appropriate.

Our Research

As an research group we focus applications of Virtual and Augmented Reality, our current postgraduates are undertaking PhD's in strategic topic areas: Visualising Complex Data, Developer Facing Analytics and Spatial Learning in VR.

Initial proof of concept work by the team has been included in Sustainable Earth 2016, Digital Learning Conference 2016, Cognovo 2016 and Neuroinformatics International Conference, 2016. The studio is hosted by the School of Computing, Electronics and Mathematics, Faculty of Science and Engineering.

Mission Culture
CULTURE
Mission Research
R&D
Mission Business Dev
INDUSTRY

What We Do

Cycle of culture

Our studio team work within a dynamic and agile environment melding together a wide range of disciplines to produce innovative prototypes and products based on our own research and working in collaboration with external partners.

RESEARCH

Investigating the latest tools, processes and techniques. Our interdisciplinary team are engaged in individual and collaborative team projects.

ART

We have expertise in both 2D and 3D art, the studio provides a range of knowledge of art workflows and pipelines reflecting industry practice and developing our own approaches.

DESIGN

Central to any application or entertainment system is its design and core mechanics. How the form and the function intertwine to create an engaging experience.

PROGRAMMING

The fundamental building blocks of the computing world, we have expertise in multiple aspects of engine and system programming which informs our own development processes and feeds into our undergraduate programme.

SYSTEMS

Core to any development workflow is the infrastructure that it runs on. We provide expertise in the setting up, enhancing and maximising important systems that provide production efficiencies.

Projects & Prototypes

Brake To Win: Explay Edition Logo

Virtual Reality Visualisation of a Biologically Realistic Anatomical and Functional Model of the Tadpole Spinal Cord [Abstract]
Visualing Complex Data Video

ROV Logo

Project R.O.V is a prototype where you take to the helm of an underwater ROV exploring the life and environment of the deep sea.
Project R.O.V

Recovery App Logo

The Recovery Position app was designed as a Google Carboard VR experience offering a unique way of visualising the essential actions required to move a casualty into the recovery position.
Recovery Position

Kudos Logo

Kudos is an evidence web-based achievement system developed to motivate behaviour change. Kudos rewards significant activities by allowing users to claim credit for achievements, an evidence based approach that is accessible to employers recruiting new talent and motivating best practice.
Kudos

Brake To Win Logo

Brake to Win is a game for both the iOS and Android mobile platforms where we were investigating the use of reduce control sets for casual games and what it really takes to deliver a product to market.
Brake To Win

Brake To Win: Explay Edition Logo

The Explay Edition of Brake To Win was a specially designed one car, one track version of the larger game. It was featured in the indie-game olympics during the Explay 2013 festival and is available free on iOS.
Brake To Win: Explay Edition

RESEARCH & DEVELOPMENT


Complex Data Visualisation

Implementing Virtual Reality systems that make data relationships tangible through scaleable interactions.

Developer Facing Analytics

Integrating data collection within product prototyping to understand user/player interaction to streamline scenario/level design for small studios.

Virtual Reality Design for Learning

Investigating educational affordances of immersive 3D demonstrations to aid recall and context of action sequences.


A core part of the studios agenda is to investigate up and coming technologies and working practices to ensure our expertise is current and relevant for our own research and development activities and for educating our students on the BSc(Hons) Computing & Games Development course, our interns and postgraduate researchers.

We work in collaboration with the Institute for Sustainable Solutions Research using games technologies to solve real world problems.

The Team

Dan Livingstone

Dan Livingstone

Associate Professor & Academic Lead
Luke Angell

Luke Angell

Technical Specialist
Marius Varga

Marius Varga

Teaching & Research Associate
Paul Watson

Paul Watson

Teaching & Research Associate
James Hayter

James Hayter

Teaching & Research Associate

SUPERVISORY TEAM

Dan Livinstone
Dr Dan Livingstone
Associate Professor (Senior Lecturer)
Roman Borisyuk
Professor Roman Borisyuk
Professor of Computational Neuroscience
Tobjorn Dahl
Dr Torbjorn Dahl
Lecturer in Software Engineering
Sabine Pahl
Dr Sabine Pahl
Associate Professor (Reader) in Psychology
Robert Merrison-Hort
Dr Robert Merrison-Hort
Lecturer in Embedded Systems
Luciana Dalla Valle
Dr Luciana Dalla Valle
Lecturer in Statistics

ALUMNI

Gareth Williams
Gareth Williams
Then: Developer & Research Associate (2011 - 2014)
Now: Freelance Unity3D Developer, Lonewolf Williams
Ewan Armstrong
Ewan Armstrong
Then: Developer & Research Associate (2011 - 2014)
Now: Games Design Lecturer @ University of Northampton
Ben Collins
Ben Collins
Then: Developer & Research Associate (2014 - 2016)
Richard Simpson
Richard Simpson
Then: Short Internship (June - July 2013)
Now: Unity3D Developer, BMT Defence Services Ltd.
Default User
Zack Livingstone
Then: Short Internship (June - July 2013)
Now: Network Administrator, Positive Money
Daryl Fensom
Daryl Fensom
Then: Research Associate (January - June 2014)
Now: Frontend mobile/web developer & UI/UX designer, VitalPAC
Yasmin Down
Yasmin Down
Then: 3D Internship (June - September 2013)
Now: Character Artist, TT Games

UCO LAVAL INTERNSHIPS

Anthony Berthelot
Anthony Berthelot
3D Internship (April - September 2016)
Violaine Fayolle
Violaine Fayolle
3D Internship (April - September 2015)
Edouard Angebault
Edouard Angebault
3D Internship (April - September 2015)
Gaia Piou
Gaia Piou
3D Internship (Febuary - September 2014)
Gaetan Fontaine
Gaëtan Fontaine
3D Internship (March - August 2013)

Industry

We work in collaboration with a range of local and national partners, we have contributed to regional strategic funding proposals, mentored graduate start up companies and actively supported sector events.

As an academic entity we can partner on funding applications, we can host, mentor and supervise postgraduate studentships to support innovation and knowledge transfer. We provide opportunities to engage with industry, sharing expertise and generating agile development teams with highly transferable skills.

We are recognised supporters of graduate enterprise, our students compete in local, national and international events including Formation Zone Business Challenge Plymouth and International STEM students Forum, Hong Kong.


Awards

TIGA Finalists 2015
TIGA Awards Finalist 'Best Casual Game/Small Studio' 2015
TIGA Finalists 2014
TIGA Awards Finalist 'Best Educational Initiative' 2014
VC Enterprise Awards 2012
Vice Chancellor's Enterprise Awards, Finalist 'Student Experience' 2012

Partners

Formation Zone Logo
Award Winning Business Incubator
UCO Laval Logo
International Internship Programme
Delivering STEM Education in VR
BETA Challenge Logo
Startup Mentorship Programme
ISS Logo

BSc(Hons) Computing & Games Development

The studio team deliver core modules on the BSc(Hons) Computing & Games Development and Postgraduate programmes. Methods and techniques developed in the studio are fed directly into our core modules, we produce graduates with highly transferable skills workin games developments and related industries.

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